![]() Weighing in at 24.6GB, the PC's overall table of contents falls in line with the PS3 release's disc size of 23.2GB. One of the larger issues proved to be video quality on the 360 version, many of which were compressed thanks to its reliance on smaller DVDs. Platinum aimed for the gold standard in frame-rate and controller response, but fell well short of sustaining its target frame-rate. However, neither used anti-aliasing to convincing effect, and each suffered from low quality shadows, while performance issues stripped both from the 60fps roll of honour. Be sure to check out our extensive 60-strong comparison gallery for a closer look.Īs a quick reminder of how the PS3 and 360 versions fared in our original comparison, both versions were well presented and near identical in many ways. With drivers updated to Nvidia's latest 332.21 revision, and the game fully patched up, we pin this latest edition up against those on console to see how the game benefits from being maxed out. ![]() To give the PC version a proper workout, we kick into gear our Intel i7-3770K PC, equipped with 16GB of DDR3 RAM and a GTX 780 Ti. We get options for MSAA up to 8x, anisotropic filtering up to 16x, shadow quality leading up to high and, crucially, a resolution selector that reaches up to 1080p. The structure and flow of the main game remains perceptibly - sparing a few light tweaks here and there - as it always was on PS3 and 360, with nothing added to the story's length.Īny PC release opens the gates to some much-needed visual upgrades, and this is no exception. It's a generous start that essentially riffs on the game's existing content to squeeze a few more hours out of ardent time-attackers and completists. What you get are the Bladewolf and Jetstream DLCs as standard, plus a theatre option to watch cut-scenes, and perhaps most exciting of all, a new Boss rush mode. However, the lack of previous PC releases from the company over the last generation makes this a daring first attempt at the practise - with a mixture of results that mostly point to the positive.Ī pocket of extras is added to make up for the lost time. It's been almost a year since the PS3 and 360 releases, and so expectations are high for the esteemed Platinum Games to deliver more than just a barebones port of its latest hack-and-slash success. "synopsis" may belong to another edition of this title.After little more than the odd, teasing tweet from Hideo Kojima to show for its vital signs, Metal Gear Rising: Revengeance arrives as a competent, if not entirely awe-inspiring port to PC. Includes unique, not-yet-seen, official artworks. Quick-search, user-friendly tab system and a comprehensive alphabetical index. The Extras chapter covers maximum-score walkthroughs for all VR missions, all optional Codec conversations, all Easter eggs and Checklists for all unlockable Bonuses & Titles with details on how to unlock each. ![]() Reference & Analysis: A comprehensive tool offering in-depth analysis for all systems in the game including Combat, Moves & Combos, Customization, Weapons & Items, Enemies (with expert strategies to overcome each), and Achievements & Trophies. Highest quality screenshots relay battle strategies supported by annotated, top-down maps revealing the location of all collectibles. The 100% complete Walkthrough covers every step of the game and takes players through every combat encounter and boss battle, focusing on reaching the maximum S-rank on all difficulty levels, including the ultimate "Revengeance" mode. Written in conjunction with Kojima Productions and Platinum Games in Japan, this is the fifth Metal Gear guide developed by Piggyback.
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